Large Straight(any straight sequence of five dice, for instance, 1-2-3-4-5-3) Small Straight (any straight sequence of four dice, for instance, 1-2-3-4-6-3) Whereas the remaining four categories have designated scores: 25, 30, 40, 50, respectively.įull House (three of a number and two of another, for instance, 3-3-2-2-3) Three of a kind (for instance, 4-3-4-2-1)Ĭhance (any combination, for instance, 1-2-5-6-3) In the lower section, the scores of three categories are determined by taking the sum of the value of all dice: If the player manages to get one more 2 in this chance, the final score for the round and category becomes 6. So the player sets any die aside and rolls two dice in chance three. Considering that the player can get luckier with more ones in another turn, the player opts for the higher score option of the Category of Twos. In the above-discussed example, after the two chances, the player has secured 4 points in the category of Twos (2+2) and 2 points in the category of Aces (1+1). The trick to scoring well in an upper section category is to get the maximum number of dice with the face value corresponding to the category name/number. The scoring in these categories is characterized by the sum of those dice values in a combination that have the same number. The 13 categories are divided into two sections - upper and lower - with 6 and 7 categories distributed respectively. If the player gets a combination that matches no category after all the three chances are exhausted (and the Chance category is already used), the player’s score for the round is 0.
The player can either set one die aside and roll the remaining dice to get more twos or set aside the two dice with face value 1 for the category of Aces and roll the remaining one die hoping to get another 1. In the second chance, the player gets 1-1-3. So the player sets aside dice with 2 on the face and rolls the remaining three. This opens the chances to score well in the category of Twos. If the second chance doesn’t get the player the desired combination, a third attempt can be made by setting aside more dice.įor example, a player rolls 1-2-2-3-4 in the first chance. In the first chance, the player sets aside a few favorable dice and continues rolling the others for the second chance. In one round, a player gets 3 chances to achieve the perfect combination to tick off a category.
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How to Play Yahtzee – Roundsįor 13 categories, every player gets 13 rounds. The one basic rule of Yahtzee is that when a player rolls the five dice, the face value of the resulting combination should match one of the 13 categories of the game.įor each category, the greater your combination matches with the category description, the more you score. Yahtzee game rules are completely centered around the list of 13 categories that the game is divided into.
04:37 pm GMT Yahtzee Game Rules: Explained